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	<title>Comments on: Staying Independent</title>
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	<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent</link>
	<description>The Making of an Indie gamedev company</description>
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		<title>By: Ronny Anderssen</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/comment-page-1#comment-12</link>
		<dc:creator>Ronny Anderssen</dc:creator>
		<pubDate>Wed, 30 Jan 2008 14:14:12 +0000</pubDate>
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		<description>Oh yes!

That is also one of the reasons why I decided from the start to make Kybernesis an Independent company.
I don&#039;t want a big brother breathing down my neck making demands that will break my game and/or company...</description>
		<content:encoded><![CDATA[<p>Oh yes!</p>
<p>That is also one of the reasons why I decided from the start to make Kybernesis an Independent company.<br />
I don&#8217;t want a big brother breathing down my neck making demands that will break my game and/or company&#8230;</p>
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		<title>By: Åtsel</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/comment-page-1#comment-11</link>
		<dc:creator>Åtsel</dc:creator>
		<pubDate>Wed, 30 Jan 2008 12:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/#comment-11</guid>
		<description>&quot;When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders,&quot;

So true. Soooo true.

I believe if you&#039;re gonna make original games, not copies of what everyone else just made, only with better graphics, stay independent. Bah.</description>
		<content:encoded><![CDATA[<p>&#8220;When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders,&#8221;</p>
<p>So true. Soooo true.</p>
<p>I believe if you&#8217;re gonna make original games, not copies of what everyone else just made, only with better graphics, stay independent. Bah.</p>
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		<title>By: Pages tagged "independent"</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/comment-page-1#comment-9</link>
		<dc:creator>Pages tagged "independent"</dc:creator>
		<pubDate>Tue, 29 Jan 2008 20:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/#comment-9</guid>
		<description>[...] bookmarks tagged independent   Staying Independent&#160;saved by 5 others  &#160;&#160;&#160;&#160;losthearts101 bookmarked on 01/29/08 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged independent   Staying Independent&nbsp;saved by 5 others  &nbsp;&nbsp;&nbsp;&nbsp;losthearts101 bookmarked on 01/29/08 | [...]</p>
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