BionicBadBoi talked earlier about using different kinds of peripherals to manipulate a game in his post; Big Mac versus Microshaft[^].

Today I stumbled over a post @ Gamasutra[^] which peaked my interest considerably, so I ended up on Emotiv’s main site @ Emotiv systems[^].
Take a look at their little video going on the lower left. Now start imagine a game where you have this thing on your head, and a Wii-mote in your hand. Then put yourself inside a game like The Force Unleashed. See where I’m going with this?
Just imagine for a second, the possibility to “think” force powers while fighting with your lightsaber(Wii-mote), and the powers actually activate!

And this is just the first example that dropped into my mind. If this is as real as they say it is(and it sure seems that way) , they might revolutionize gaming completely.. And not to mention everyday computer-use et al.
This is science fiction come real *drool*

With todays different peripheral technology, I’m picturing a future where computer use is controlled mentally and by touch. We already have multitouch screens, and obviously now also a brainwave pattern reader. Who would really need a mouse, joystick, keyboard etc. anymore? Of course, there will always be a need for more conventional peripherals too, like the wii-mote. I at least would appreciate having something to have in my hand while waving around a sword or lightsaber or whatever in a game ;)

Looking forward to see what the industry will do with this! Just hope it won’t be another VR. A short big fuzz and then die away…



2 Comments to “Emotiv’s neuro-technology for games”


  1. BionicBadBoi — February 4, 2008 @ 10:12

    Mmm, force powers.
    It sure has potential, and combined with Johnny Chung Lee’s depth of view experiment you’d have a powerful peripheral. I mean, if you’re gonna put something on your head to play, you might just as well put some more lightweight excellence onto your crown.

  2. Allan — February 26, 2008 @ 1:04

    I think therefore I game.



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