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	<title>Comments on: Emotiv&#8217;s neuro-technology for games</title>
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	<link>http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games</link>
	<description>The Making of an Indie gamedev company</description>
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		<title>By: Allan</title>
		<link>http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games/comment-page-1#comment-38</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Tue, 26 Feb 2008 00:04:59 +0000</pubDate>
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		<description>I think therefore I game.</description>
		<content:encoded><![CDATA[<p>I think therefore I game.</p>
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		<title>By: BionicBadBoi</title>
		<link>http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games/comment-page-1#comment-21</link>
		<dc:creator>BionicBadBoi</dc:creator>
		<pubDate>Mon, 04 Feb 2008 09:12:17 +0000</pubDate>
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		<description>Mmm, force powers. 
It sure has potential, and combined with Johnny Chung Lee&#039;s depth of view experiment you&#039;d have a powerful peripheral. I mean, if you&#039;re gonna put something on your head to play, you might just as well put some more lightweight excellence onto your crown.</description>
		<content:encoded><![CDATA[<p>Mmm, force powers.<br />
It sure has potential, and combined with Johnny Chung Lee&#8217;s depth of view experiment you&#8217;d have a powerful peripheral. I mean, if you&#8217;re gonna put something on your head to play, you might just as well put some more lightweight excellence onto your crown.</p>
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