I’ve been playing around with DX Studio[^] a bit, and I’ve gone through all of their tutorials by now.

I must say, this 3D editor/Real-time 3D engine almost seem a little too good to be true.. I’m half expecting that something will show up to destroy all the positive parts of it at any time while playing around with it..
It still has some limited physics capabilities and their 3D isn’t state-of-the-art [<Sarcasm>oh noes!!:o</Sarcasm>], but the DX Studio team are working on implementing more as we speak..
And about the team, they listen to their users.. I mean, if you want a feature you’re most likely gonna get it implemented within reasonable time! That’s just astonishing by itself ;)

Anyways, as I stated in my initial post I’m currently working on starting up my very own Indie Game Developer Company and I’m therefore trying out different 3D engines/tool sets to see what I would like to use.
I plan to make a small 2D game first of all to test out the 2D part of DXS. And then I will proceed with a small 3D game as well..

So if you’re interested, just follow my developments in this blog and I will also post update on the main kybernesis[^] site.

    
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