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	<title>Comments for Kybernesis</title>
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	<link>http://ronin.kybernesis.net</link>
	<description>The Making of an Indie gamedev company</description>
	<lastBuildDate>Sat, 14 Nov 2009 21:42:05 +0000</lastBuildDate>
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		<title>Comment on Microsoft tries to fight piracy by banning Xbox consoles by Microsoft bans one million Xbox consoles &#171; Vetle Skatvoldsmyr</title>
		<link>http://ronin.kybernesis.net/index.php/2009/11/13/microsoft-tries-to-fight-piracy-by-banning-xbox-consoles/comment-page-1#comment-2114</link>
		<dc:creator>Microsoft bans one million Xbox consoles &#171; Vetle Skatvoldsmyr</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/?p=39#comment-2114</guid>
		<description>[...] Read more: http://news.bbc.co.uk/2/hi/technology/8356621.stm Thanks, Kybernesis  [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more: <a href="http://news.bbc.co.uk/2/hi/technology/8356621.stm" rel="nofollow">http://news.bbc.co.uk/2/hi/technology/8356621.stm</a> Thanks, Kybernesis  [...]</p>
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		<title>Comment on New trend for 3D engine Dev kits? by Kybernesis has finally decided on the tool for their first game &#124; Kybernesis</title>
		<link>http://ronin.kybernesis.net/index.php/2009/11/08/new-trend-for-3d-engine-dev-kits/comment-page-1#comment-2113</link>
		<dc:creator>Kybernesis has finally decided on the tool for their first game &#124; Kybernesis</dc:creator>
		<pubDate>Sun, 08 Nov 2009 13:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2009/11/08/new-trend-for-3d-engine-dev-kits#comment-2113</guid>
		<description>[...] lead programmer, Ronin, have blogged about the recent news of the free game engines @ ronin.kybernesis.com for thos who want to know more details.    :3d, engine, gamedev, indie, kybernesis, ronin, unity, [...]</description>
		<content:encoded><![CDATA[<p>[...] lead programmer, Ronin, have blogged about the recent news of the free game engines @ ronin.kybernesis.com for thos who want to know more details.    :3d, engine, gamedev, indie, kybernesis, ronin, unity, [...]</p>
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		<title>Comment on Even more procrastination and some updates by Ronny Anderssen</title>
		<link>http://ronin.kybernesis.net/index.php/2008/05/15/even-more-procrastination-and-some-updates/comment-page-1#comment-60</link>
		<dc:creator>Ronny Anderssen</dc:creator>
		<pubDate>Mon, 26 May 2008 08:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/05/15/even-more-procrastination-and-some-updates#comment-60</guid>
		<description>Hehe maybe? I should demand a raise, for working in a dangerous profession!! Oh wait... I&#039;m the boss, doh!
I&#039;ll just demand it from my day job instead :p

A lot of the problems you get from sitting in front of the computer can be solved with good tools on your workspace though.
After I went from mouse to trackball, I haven&#039;t had any serious problems with my wrists anymore. But there is a lot more I can do to ensure a good working-environment at home, that&#039;s for sure!</description>
		<content:encoded><![CDATA[<p>Hehe maybe? I should demand a raise, for working in a dangerous profession!! Oh wait&#8230; I&#8217;m the boss, doh!<br />
I&#8217;ll just demand it from my day job instead :p</p>
<p>A lot of the problems you get from sitting in front of the computer can be solved with good tools on your workspace though.<br />
After I went from mouse to trackball, I haven&#8217;t had any serious problems with my wrists anymore. But there is a lot more I can do to ensure a good working-environment at home, that&#8217;s for sure!</p>
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		<title>Comment on Even more procrastination and some updates by Jedhi</title>
		<link>http://ronin.kybernesis.net/index.php/2008/05/15/even-more-procrastination-and-some-updates/comment-page-1#comment-59</link>
		<dc:creator>Jedhi</dc:creator>
		<pubDate>Sun, 25 May 2008 18:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/05/15/even-more-procrastination-and-some-updates#comment-59</guid>
		<description>Sounds like myself - neck, back, possible surgery thereon. Maybe this is a dangerous profession.</description>
		<content:encoded><![CDATA[<p>Sounds like myself &#8211; neck, back, possible surgery thereon. Maybe this is a dangerous profession.</p>
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		<title>Comment on Emotiv&#8217;s neuro-technology for games by Allan</title>
		<link>http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games/comment-page-1#comment-38</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Tue, 26 Feb 2008 00:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games#comment-38</guid>
		<description>I think therefore I game.</description>
		<content:encoded><![CDATA[<p>I think therefore I game.</p>
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		<title>Comment on Emotiv&#8217;s neuro-technology for games by BionicBadBoi</title>
		<link>http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games/comment-page-1#comment-21</link>
		<dc:creator>BionicBadBoi</dc:creator>
		<pubDate>Mon, 04 Feb 2008 09:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/02/03/emotivs-neuro-technology-for-games#comment-21</guid>
		<description>Mmm, force powers. 
It sure has potential, and combined with Johnny Chung Lee&#039;s depth of view experiment you&#039;d have a powerful peripheral. I mean, if you&#039;re gonna put something on your head to play, you might just as well put some more lightweight excellence onto your crown.</description>
		<content:encoded><![CDATA[<p>Mmm, force powers.<br />
It sure has potential, and combined with Johnny Chung Lee&#8217;s depth of view experiment you&#8217;d have a powerful peripheral. I mean, if you&#8217;re gonna put something on your head to play, you might just as well put some more lightweight excellence onto your crown.</p>
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		<title>Comment on In-Game Advertisement by BionicBadBoi</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/30/in-game-advertisement/comment-page-1#comment-14</link>
		<dc:creator>BionicBadBoi</dc:creator>
		<pubDate>Thu, 31 Jan 2008 09:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/30/in-game-advertisement#comment-14</guid>
		<description>I agree.
The point is in-game sds must be designed for the game. 
Certainly, this is most effortlessly done in a modern or scifi setting, but it could be done in a humorous fantasy setting as well. World of Warcraft, had it not been based on an already established setting through the warcraft strategy games, is a world that easily could incorporate the dwarven breweries of Coca Cola potion. Sure, it makes me cringe, but would it really  degrade the setting? Or could it add flavour? ho-hum.
If such a company invested enough, it could have its own questgivers, like the brewery master wanting people to find a rare type of coca leaf, per example. ...As long as it&#039;s a fun mission and not a grind with random drops. Bah. It has to be rewarding and fun.</description>
		<content:encoded><![CDATA[<p>I agree.<br />
The point is in-game sds must be designed for the game.<br />
Certainly, this is most effortlessly done in a modern or scifi setting, but it could be done in a humorous fantasy setting as well. World of Warcraft, had it not been based on an already established setting through the warcraft strategy games, is a world that easily could incorporate the dwarven breweries of Coca Cola potion. Sure, it makes me cringe, but would it really  degrade the setting? Or could it add flavour? ho-hum.<br />
If such a company invested enough, it could have its own questgivers, like the brewery master wanting people to find a rare type of coca leaf, per example. &#8230;As long as it&#8217;s a fun mission and not a grind with random drops. Bah. It has to be rewarding and fun.</p>
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		<title>Comment on In-Game Advertisement by Advertisement &#187; Blog Archive &#187; In-Game Advertisement</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/30/in-game-advertisement/comment-page-1#comment-13</link>
		<dc:creator>Advertisement &#187; Blog Archive &#187; In-Game Advertisement</dc:creator>
		<pubDate>Wed, 30 Jan 2008 15:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/30/in-game-advertisement#comment-13</guid>
		<description>[...] Original post by Ronny Anderssen [...]</description>
		<content:encoded><![CDATA[<p>[...] Original post by Ronny Anderssen [...]</p>
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		<title>Comment on Staying Independent by Ronny Anderssen</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/comment-page-1#comment-12</link>
		<dc:creator>Ronny Anderssen</dc:creator>
		<pubDate>Wed, 30 Jan 2008 14:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/#comment-12</guid>
		<description>Oh yes!

That is also one of the reasons why I decided from the start to make Kybernesis an Independent company.
I don&#039;t want a big brother breathing down my neck making demands that will break my game and/or company...</description>
		<content:encoded><![CDATA[<p>Oh yes!</p>
<p>That is also one of the reasons why I decided from the start to make Kybernesis an Independent company.<br />
I don&#8217;t want a big brother breathing down my neck making demands that will break my game and/or company&#8230;</p>
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		<title>Comment on Staying Independent by Åtsel</title>
		<link>http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/comment-page-1#comment-11</link>
		<dc:creator>Åtsel</dc:creator>
		<pubDate>Wed, 30 Jan 2008 12:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/01/29/staying-independent/#comment-11</guid>
		<description>&quot;When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders,&quot;

So true. Soooo true.

I believe if you&#039;re gonna make original games, not copies of what everyone else just made, only with better graphics, stay independent. Bah.</description>
		<content:encoded><![CDATA[<p>&#8220;When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders,&#8221;</p>
<p>So true. Soooo true.</p>
<p>I believe if you&#8217;re gonna make original games, not copies of what everyone else just made, only with better graphics, stay independent. Bah.</p>
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