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	<title>Kybernesis &#187; development</title>
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	<link>http://ronin.kybernesis.net</link>
	<description>The Making of an Indie gamedev company</description>
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		<title>Console vs. PC development</title>
		<link>http://ronin.kybernesis.net/index.php/2008/03/27/console-vs-pc-development</link>
		<comments>http://ronin.kybernesis.net/index.php/2008/03/27/console-vs-pc-development#comments</comments>
		<pubDate>Thu, 27 Mar 2008 12:55:10 +0000</pubDate>
		<dc:creator>Ronny Anderssen</dc:creator>
				<category><![CDATA[Game industry]]></category>
		<category><![CDATA[ask the experts]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[gamecareerguide]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Infinite Interactive]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[puzzle quest]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://ronin.kybernesis.net/index.php/2008/03/27/console-vs-pc-development</guid>
		<description><![CDATA[<div class="diggthisplugin" style="float: right; width: 42px; padding-right: 10px; margin-left: 10px; margin-bottom: 0px;"><iframe src="http://digg.com/tools/diggthis.php?u=http://ronin.kybernesis.net/index.php/2008/03/27/console-vs-pc-development&t=Console vs. PC development&k=#FFFFFF" scrolling="no" style="border: none; height: 80px; width: 52px;"></iframe>
		</div><p>Gamecareerguide has posted a new Ask the Experts feature post: <a href="http://www.gamecareerguide.com/features/513/features/513/ask_the_experts_console_vs_pc_.php" title="Console vs. PC dev">Ask the Experts: Console vs. PC Development</a>[<a href="http://www.gamecareerguide.com/features/513/features/513/ask_the_experts_console_vs_pc_.php" title="Console vs. PC dev" target="_blank">^</a>]  that I find very informative for anyone who wants to start developing indie games.</p>
<p>Consoles might be a nice platform to develop for, when it comes to possible profits, but as Jill Duffy points out, it&#8217;s usually alot more expensive to develop for them. In addition, you need to get access to the development ki, which means another money sink AND a meeting with the company making the console; Sony, Nintendo, Microsoft.</p>
<p>Our [Kybernesis] games will be made primarily on PC, and maybe ported to consoles when we can afford it. Cause I have the same philosophy as the panelists mentioned in the feature points out in the end. Keep costs to the minimum&#8230; At least in the start-up phase!</p>
<p>Gamasutra has also posted a Postmortem: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17779" title="Puzzle quest saved Infinite Interactive"><span class="news_headline">How <em>Puzzle Quest</em> Saved Infinite Interactive</span></a>[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=17779" title="Puzzle quest saved Infinite Interactive" target="_blank">^</a>] which gives some very good insights into developing Indie games, specifically a casual puzzle game. But their experiences could very well fit any kind of Indie developed game.</p>
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			<content:encoded><![CDATA[<div class="diggthisplugin" style="float: right; width: 42px; padding-right: 10px; margin-left: 10px; margin-bottom: 0px;"><iframe src="http://digg.com/tools/diggthis.php?u=http://ronin.kybernesis.net/index.php/2008/03/27/console-vs-pc-development&t=Console vs. PC development&k=#FFFFFF" scrolling="no" style="border: none; height: 80px; width: 52px;"></iframe>
		</div><p>Gamecareerguide has posted a new Ask the Experts feature post: <a href="http://www.gamecareerguide.com/features/513/features/513/ask_the_experts_console_vs_pc_.php" title="Console vs. PC dev">Ask the Experts: Console vs. PC Development</a>[<a href="http://www.gamecareerguide.com/features/513/features/513/ask_the_experts_console_vs_pc_.php" title="Console vs. PC dev" target="_blank">^</a>]  that I find very informative for anyone who wants to start developing indie games.</p>
<p>Consoles might be a nice platform to develop for, when it comes to possible profits, but as Jill Duffy points out, it&#8217;s usually alot more expensive to develop for them. In addition, you need to get access to the development ki, which means another money sink AND a meeting with the company making the console; Sony, Nintendo, Microsoft.</p>
<p>Our [Kybernesis] games will be made primarily on PC, and maybe ported to consoles when we can afford it. Cause I have the same philosophy as the panelists mentioned in the feature points out in the end. Keep costs to the minimum&#8230; At least in the start-up phase!</p>
<p>Gamasutra has also posted a Postmortem: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17779" title="Puzzle quest saved Infinite Interactive"><span class="news_headline">How <em>Puzzle Quest</em> Saved Infinite Interactive</span></a>[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=17779" title="Puzzle quest saved Infinite Interactive" target="_blank">^</a>] which gives some very good insights into developing Indie games, specifically a casual puzzle game. But their experiences could very well fit any kind of Indie developed game.</p>
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		<title>The Kybernesis blog</title>
		<link>http://ronin.kybernesis.net/index.php/2007/12/18/the-kybernesis-blog</link>
		<comments>http://ronin.kybernesis.net/index.php/2007/12/18/the-kybernesis-blog#comments</comments>
		<pubDate>Tue, 18 Dec 2007 14:03:55 +0000</pubDate>
		<dc:creator>Ronny Anderssen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DX studio]]></category>
		<category><![CDATA[endorphin]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kybernesis]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://kybernesis.com/wordpress/?p=4</guid>
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		</div><p>Okay. So I decided to start my own blog.</p>
<p>You see, I&#8217;ve been dabbling with starting up an Indie Gamedeveloper company for half a year now, with a concrete game idea and everything.. Actually, several game ideas!  I even got 2 modelers and 2 artists on my team to get the graphics done. Though that leaves only me as the programmer, eeep!</p>
<p>But I persevere. I&#8217;m looking into DX Studio these days, to see if it fits with my gamedev-goals. and I really like what I have seen so far, but more delving into that later.  This is just a hello world post, so I can see how this blog-thingie works <img src='http://ronin.kybernesis.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyways,  if you&#8217;ve stumbled over this blog for some reason and are disappointed din the lack of content, don&#8217;t fret. I will get this up and going in no-time and then I will blog about all my experience in starting up an Indie Gamdev Company from scratch.  And I will try out tools like DX Studio, Torque, Endorphin and more in the process.</p>
<p>Oh and all input is heartily welcome of course!</p>
]]></description>
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		</div><p>Okay. So I decided to start my own blog.</p>
<p>You see, I&#8217;ve been dabbling with starting up an Indie Gamedeveloper company for half a year now, with a concrete game idea and everything.. Actually, several game ideas!  I even got 2 modelers and 2 artists on my team to get the graphics done. Though that leaves only me as the programmer, eeep!</p>
<p>But I persevere. I&#8217;m looking into DX Studio these days, to see if it fits with my gamedev-goals. and I really like what I have seen so far, but more delving into that later.  This is just a hello world post, so I can see how this blog-thingie works <img src='http://ronin.kybernesis.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyways,  if you&#8217;ve stumbled over this blog for some reason and are disappointed din the lack of content, don&#8217;t fret. I will get this up and going in no-time and then I will blog about all my experience in starting up an Indie Gamdev Company from scratch.  And I will try out tools like DX Studio, Torque, Endorphin and more in the process.</p>
<p>Oh and all input is heartily welcome of course!</p>
]]></content:encoded>
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