Procrastination must be an Indie game developer’s worst Enemy!
I’ve been procrastinating all January, delaying the start up of my new company “till tomorrow(tm)”.
Well… That is gonna end!!

Today I will make all the papers for registering Kybernesis ready for posting first thing tomorrow. And I will register for Game Institute[^] classes, not because I need it(I can find most of the info I need online), but because it will help my bad case of the Procrastination disease!

I will start a todo-list and start working towards the goals I put on it.
One of the goals will be to keep this blog updated at least every other day!
I got some unfished tales about my endeavors of making a Linux web & mail server for the company lying in the drafts. I should get that finished and posted up.
I also got some more on my 3D-modeling refreshing effort.
I should dive deeper into DX Studio… Since it is really promising and might work for our first few games at least….
I need to finish The Proposal for my first game idea, and then get working on the Design Document. So my poor Concept Artist can get something to work from, and not just some diffuse explanations from the top of my head…
I should start to put the scribbled ideas I have for a short story, into something coherent. Who knows? I might be able to finish it during my lifetime… (Note: I’m a horrible writer! But are working on improving.).
I even have a great idea for a webcomic, and an artist who could pen it all for me too… But that’s low-priority atm. Maybe I’ll pursue it further when I got some of the more important stuff going.

And of course… I need to start planning the development process of our toolset! The one we’re gonna use for making all our games.

So much to do… So little hours/day.. I almost wish I didn’t have a day job right now, but that would mean no money, which in turn ends with no Kybernesis… So I must persevere!

I’ve been playing around with DX Studio[^] a bit, and I’ve gone through all of their tutorials by now.

I must say, this 3D editor/Real-time 3D engine almost seem a little too good to be true.. I’m half expecting that something will show up to destroy all the positive parts of it at any time while playing around with it..
It still has some limited physics capabilities and their 3D isn’t state-of-the-art [<Sarcasm>oh noes!!:o</Sarcasm>], but the DX Studio team are working on implementing more as we speak..
And about the team, they listen to their users.. I mean, if you want a feature you’re most likely gonna get it implemented within reasonable time! That’s just astonishing by itself ;)

Anyways, as I stated in my initial post I’m currently working on starting up my very own Indie Game Developer Company and I’m therefore trying out different 3D engines/tool sets to see what I would like to use.
I plan to make a small 2D game first of all to test out the 2D part of DXS. And then I will proceed with a small 3D game as well..

So if you’re interested, just follow my developments in this blog and I will also post update on the main kybernesis[^] site.

Okay. So I decided to start my own blog.

You see, I’ve been dabbling with starting up an Indie Gamedeveloper company for half a year now, with a concrete game idea and everything.. Actually, several game ideas! I even got 2 modelers and 2 artists on my team to get the graphics done. Though that leaves only me as the programmer, eeep!

But I persevere. I’m looking into DX Studio these days, to see if it fits with my gamedev-goals. and I really like what I have seen so far, but more delving into that later. This is just a hello world post, so I can see how this blog-thingie works ;)

Anyways, if you’ve stumbled over this blog for some reason and are disappointed din the lack of content, don’t fret. I will get this up and going in no-time and then I will blog about all my experience in starting up an Indie Gamdev Company from scratch. And I will try out tools like DX Studio, Torque, Endorphin and more in the process.

Oh and all input is heartily welcome of course!

    
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