Little has happened since new years… Too much procrastinating with things like buying an apartment, surgery on my achilles and such. *sigh*
One would think that the time off my day-job because of the surgery, but guess what! Being home sick and being required to have my leg elevated at all times just kills all motivation :P
This friday, I am going to China though, yep! I am going there for 4 weeks! :D And I will be training Kung Fu at the International Kung Fu Centre[^] in Deng Feng! I am sure I will have alot more energy when I get back and tons of motivation to get the game going again. So that’s my light at the end of the tunnel right now.
Anyways, enough about me ;)

We applied for funding before new years, which we didn’t get. We’re applying again with a, hopefully, better application again this spring. And also we’re now getting some help with the finances and maybe to help establish Kybernesis as a “real” company.

The game is going slooowly at the moment, but we have managed to get some art and modelling together(Read: the others have) and I might have found a candidate to join us as a programmer.
So everything isn’t all that dark.

Also, since the gamedevelopment seems to have stopped on our main project because of lack of funding(and procrastination ;) ) we’ve been discussing a possible side-project as we gather some more funds. Facebook games! You know, those annoying games that you get invited to every day!
I used to hate those invites until one day a few months back I thought, “Hey! Maybe there’s something to these facebook games”, so I started to check them out instead of blocking them.
Granted, 90% of the games are just a variation of the same game(Read: Mafia Wars, Vampire wars, Dungeon wars, Whatnot wars ), but some are actually quite well made! Such as Battle stations[^] and even Dungeon Wars and the other Zynga games have some interesting quirk. Dungeon wars has “3D” quests which is nice to see. Battle Stations have great graphics, a way to actually join a clan, and not just your own passive clan, and do clan wars.
I am sure there are other interesting Facebook games out there too.

But I have found alot of the games lacking, so therefore we’re thinking of making a smaller game for Facebook as a sideproject. Incorporating all that we think is lacking in the current games ofc ;)
I think it’s gonna be a fun experience, and will most definitely prepare us better with our main game.

I promise I will be alot more active on my blog when I get back from China!
So see you all in 5 weeks time! :D

I am sad to say that I have been procrastinating even more lately, but that’s mostly because of lack of energy from fixing my back/neck, and a surgery I had to extend my Achilles tendon earlier this year.

Lately though, I have finally got back most of my energy and I am eager to start diving deep into TGE to see how to best make our planned game, but then my computer died…. Gah!!
Luckily it’s a known problem with HP lappies, so I’ll get it back in 2 weeks time or so… 2 weeks… yay!

Anyway, some updates.
As you might have guessed from what I wrote above, we have finally decided on a game engine; Torque Game Engine. With it’s nice low price for indie developers, I found it perfect for our studio, and the engine is way beyond my expectations too.
Our 3D-modeller, Ståle, have made a few models, and as soon as he makes some textures to put on them and I get some landscape going in TGE, we will see about making some early-stage screenshots to show off what we’re working with.
By that time we’ll announce what kind of project we’re working on too and post some more details about our ideas surrounding the concept.

So stay tuned for more information about our under-development game!

Procrastination must be an Indie game developer’s worst Enemy!
I’ve been procrastinating all January, delaying the start up of my new company “till tomorrow(tm)”.
Well… That is gonna end!!

Today I will make all the papers for registering Kybernesis ready for posting first thing tomorrow. And I will register for Game Institute[^] classes, not because I need it(I can find most of the info I need online), but because it will help my bad case of the Procrastination disease!

I will start a todo-list and start working towards the goals I put on it.
One of the goals will be to keep this blog updated at least every other day!
I got some unfished tales about my endeavors of making a Linux web & mail server for the company lying in the drafts. I should get that finished and posted up.
I also got some more on my 3D-modeling refreshing effort.
I should dive deeper into DX Studio… Since it is really promising and might work for our first few games at least….
I need to finish The Proposal for my first game idea, and then get working on the Design Document. So my poor Concept Artist can get something to work from, and not just some diffuse explanations from the top of my head…
I should start to put the scribbled ideas I have for a short story, into something coherent. Who knows? I might be able to finish it during my lifetime… (Note: I’m a horrible writer! But are working on improving.).
I even have a great idea for a webcomic, and an artist who could pen it all for me too… But that’s low-priority atm. Maybe I’ll pursue it further when I got some of the more important stuff going.

And of course… I need to start planning the development process of our toolset! The one we’re gonna use for making all our games.

So much to do… So little hours/day.. I almost wish I didn’t have a day job right now, but that would mean no money, which in turn ends with no Kybernesis… So I must persevere!

    
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